Any animated parameter uses IPOs: bones, objects, textures, anything. That's why it has not been reported as a bugįirst, in Blender, IPOs are just function curves. And I am not sure if it could work differently, or if it would be better than now. I am sorry to disagree but, IMHO, this is not a bug but the way it works. Maybe noobish (as usual for me ^^) but i would not know any better way to ensure that my mistake is found. Īnd perhaps even import it in unity, and tell me if my mistake was there. I'll attach my model to the post and hope that someone is kind enough to open it in blender and then tell me if it IS animated or not. My question is now: Have i forgotten something in blender OR in unity? there were no animations displayed, so i entered "idle", frame 1-5. animated it: Created keyframe, 5 frames later added another key frame with the wings rotated and translatedĪnd here the trouble started. Created something that later will look like a bee ^^ I have read the sticky post, and it seems that the creators of blender have fixed this issue since the importing itsel worked, and there are none of this code blocks in the mentioned python file. Since this is my first day working with blender,Ĭhances are, that i perhaps have done something wrong in blender itself. I am having problems importing an animated Object which i created with blender.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |